// MNetworkVarNames = float m_flTotalPendingHeal
class CCitadel_Ability_PassiveBeefy : public C_CitadelBaseAbility
{
public:
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    float32 m_flTotalPendingHeal;
private:
    uint8 pad_0FDC[672];
};