// MNetworkVarNames = float m_ flTotalPendingHeal
class CCitadel_ Ability_ PassiveBeefy : public C_ CitadelBaseAbility
{
public:
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
float32 m_ flTotalPendingHeal;
private:
uint8 pad_ 0FDC[672];
};