// MNetworkVarNames = bool m_ bIsInRecast
// MNetworkVarNames = GameTime_ t m_ RecastEndTime
class CCitadel_ Ability_ Necro_ KillSummon : public C_ CitadelBaseAbility
{
uint8 pad_ 0FD8[114];
public:
// MNetworkEnable
bool m_ bIsInRecast;
// MNetworkEnable
GameTime_ t m_ RecastEndTime;
};