// MNetworkVarNames = bool m_bIsInRecast
// MNetworkVarNames = GameTime_t m_RecastEndTime
class CCitadel_Ability_Necro_KillSummon : public C_CitadelBaseAbility
{
    uint8 pad_0FD8[114];
public:
    // MNetworkEnable
    bool m_bIsInRecast;
    // MNetworkEnable
    GameTime_t m_RecastEndTime;
};