// MNetworkVarNames = float m_flTotalBuildup
class CCitadel_Ability_Necro_Fear : public C_CitadelBaseAbility
{
    uint8 pad_0FD8[24];
public:
    // MNetworkEnable
    float32 m_flTotalBuildup;
private:
    uint8 pad_0FF4[1120];
};