// MNetworkVarNames = float m_ flTotalBuildup
class CCitadel_ Ability_ Necro_ Fear : public C_ CitadelBaseAbility
{
uint8 pad_ 0FD8[24];
public:
// MNetworkEnable
float32 m_ flTotalBuildup;
private:
uint8 pad_ 0FF4[1120];
};// MNetworkVarNames = float m_ flTotalBuildup
class CCitadel_ Ability_ Necro_ Fear : public C_ CitadelBaseAbility
{
uint8 pad_ 0FD8[24];
public:
// MNetworkEnable
float32 m_ flTotalBuildup;
private:
uint8 pad_ 0FF4[1120];
};