// MNetworkVarNames = GameTime_t m_flCastStartTime
class CCitadel_Ability_Mirage_FireBeetles : public C_CitadelBaseAbility
{
public:
    VectorWS m_vLaunchPosition;
    QAngle m_qLaunchAngle;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    GameTime_t m_flCastStartTime;
private:
    uint8 pad_0FF4[560];
};