// MNetworkVarNames = GameTime_ t m_ flCastStartTime
class CCitadel_ Ability_ Mirage_ FireBeetles : public C_ CitadelBaseAbility
{
public:
VectorWS m_ vLaunchPosition;
QAngle m_ qLaunchAngle;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
GameTime_ t m_ flCastStartTime;
private:
uint8 pad_ 0FF4[560];
};