// MNetworkVarNames = bool m_bHasUsedCopiedUlt
// MNetworkVarNames = bool m_bHasCopiedUlt
// MNetworkVarNames = bool m_bIsModelSwapped
// MNetworkVarNames = GameTime_t m_timeSwappedModel
// MNetworkVarNames = CHandle< CCitadelBaseAbility> m_pActiveCopyUltimateAbility
// MNetworkVarNames = CHandle< CCitadelBaseAbility> m_pLastTrainedCopiedUltimateAbility
// MNetworkVarNames = HeroID_t m_nCopiedHeroID
class CCitadel_Ability_Magician_CopyUlt : public C_CitadelBaseAbility
{
uint8 pad_0FD8[448];
public:
// MNetworkEnable
bool m_bHasUsedCopiedUlt;
// MNetworkEnable
bool m_bHasCopiedUlt;
// MNetworkEnable
bool m_bIsModelSwapped;
// MNetworkEnable
GameTime_t m_timeSwappedModel;
// MNetworkEnable
CHandle<C_CitadelBaseAbility> m_pActiveCopyUltimateAbility;
// MNetworkEnable
CHandle<C_CitadelBaseAbility> m_pLastTrainedCopiedUltimateAbility;
// MNetworkEnable
HeroID_t m_nCopiedHeroID;
GameTime_t m_flShouldKeepLastCopiedUltimateTrainedTime;
CUtlVector<CModifierHandleTyped<CCitadelModifier>> m_vecModifiersThatKeepThisAbilityTrained;
ModelChange_t m_ModelChange;
int32 m_nNumAbilityBulletsStillLive;
};