class CCitadel_ Ability_ Magician_ BigBolt : public C_ CitadelBaseAbility
{
uint8 pad_ 0FD8[1016];
public:
GameTime_ t m_ flNextShootTime;
int32 m_ iBoltsFired;
int32 m_ iRemainingBolts;
bool m_ bPreppingShoot;
};class CCitadel_ Ability_ Magician_ BigBolt : public C_ CitadelBaseAbility
{
uint8 pad_ 0FD8[1016];
public:
GameTime_ t m_ flNextShootTime;
int32 m_ iBoltsFired;
int32 m_ iRemainingBolts;
bool m_ bPreppingShoot;
};