// MNetworkVarNames = Vector m_vStrikeVel
// MNetworkVarNames = float m_flInitialYaw
// MNetworkVarNames = float m_flStartHeight
class CCitadel_Ability_LashDownStrike : public C_CitadelBaseAbility
{
uint8 pad_0FD8[336];
public:
GameTime_t m_ImpactTime;
Vector m_vDamagePos;
private:
uint8 pad_1138[4];
public:
ParticleIndex_t m_PreviewEffect;
private:
uint8 pad_1140[1008];
public:
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
Vector m_vStrikeVel;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
float32 m_flInitialYaw;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
float32 m_flStartHeight;
};