// MNetworkVarNames = GameTime_ t m_ flExplodeEndTime
// MNetworkVarNames = GameTime_ t m_ flBuffEndTime
class CCitadel_ Ability_ InfinitySlash : public CCitadelBaseYamatoAbility
{
uint8 pad_ 0FE0[560];
public:
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
GameTime_ t m_ flExplodeEndTime;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
GameTime_ t m_ flBuffEndTime;
};