// MNetworkVarNames = GameTime_t m_flScopeStartTime
// MNetworkVarNames = int m_iSnipeKills
class CCitadel_Ability_Hornet_Snipe : public C_CitadelBaseAbility
{
    uint8 pad_0FD8[1484];
public:
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    GameTime_t m_flScopeStartTime;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    int32 m_iSnipeKills;
private:
    uint8 pad_15AC[24];
};