// MNetworkVarNames = GameTime_ t m_ flScopeStartTime
// MNetworkVarNames = int m_ iSnipeKills
class CCitadel_ Ability_ Hornet_ Snipe : public C_ CitadelBaseAbility
{
uint8 pad_ 0FD8[1484];
public:
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
GameTime_ t m_ flScopeStartTime;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
int32 m_ iSnipeKills;
private:
uint8 pad_ 15AC[24];
};