// MNetworkVarNames = bool m_ bLeaping
// MNetworkVarNames = GameTime_ t m_ flLeapStartTime
class CCitadel_ Ability_ HornetLeap : public C_ CitadelBaseAbility
{
uint8 pad_ 0FD8[2];
public:
// MNetworkEnable
bool m_ bLeaping;
// MNetworkEnable
GameTime_ t m_ flLeapStartTime;
ParticleIndex_ t m_ nFXIndex;
private:
uint8 pad_ 0FE4[1120];
};