// MNetworkVarNames = float m_ flBonusDamage
// MNetworkVarNames = GameTime_ t m_ NextBonusDamageDecayTime
class CCitadel_ Ability_ Frank_ ShockTarget : public C_ CitadelBaseAbility
{
uint8 pad_ 0FD8[1232];
public:
// MNetworkEnable
float32 m_ flBonusDamage;
// MNetworkEnable
GameTime_ t m_ NextBonusDamageDecayTime;
private:
uint8 pad_ 14B0[8];
};