// MNetworkVarNames = float m_ flTotalPendingHeal
class CCitadel_ Ability_ Frank_ SelfZap : public C_ CitadelBaseAbility
{
uint8 pad_ 0FD8[16];
public:
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
float32 m_ flTotalPendingHeal;
private:
uint8 pad_ 0FEC[672];
};