// MNetworkVarNames = bool m_bReviveIsActive
// MNetworkVarNames = GameTime_t m_TimeOfDeath
// MNetworkVarNames = GameTime_t m_TimeOfRevive
// MNetworkVarNames = float m_flTotalPendingHeal
class CCitadel_Ability_Frank_Revive : public C_CitadelBaseAbility
{
uint8 pad_0FD8[2];
public:
// MNetworkEnable
bool m_bReviveIsActive;
// MNetworkEnable
GameTime_t m_TimeOfDeath;
// MNetworkEnable
GameTime_t m_TimeOfRevive;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
float32 m_flTotalPendingHeal;
private:
uint8 pad_0FE8[1360];
};