// MNetworkVarNames = bool m_bReviveIsActive
// MNetworkVarNames = GameTime_t m_TimeOfDeath
// MNetworkVarNames = GameTime_t m_TimeOfRevive
// MNetworkVarNames = float m_flTotalPendingHeal
class CCitadel_Ability_Frank_Revive : public C_CitadelBaseAbility
{
    uint8 pad_0FD8[2];
public:
    // MNetworkEnable
    bool m_bReviveIsActive;
    // MNetworkEnable
    GameTime_t m_TimeOfDeath;
    // MNetworkEnable
    GameTime_t m_TimeOfRevive;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    float32 m_flTotalPendingHeal;
private:
    uint8 pad_0FE8[1360];
};