class CCitadel_ Ability_ Frank_ PrimaryWeapon : public CCitadel_ Ability_ PrimaryWeapon
{
uint8 pad_ 1228[8];
public:
C_ CitadelPlayerPawn* m_ pNextShooter;
private:
uint8 pad_ 1238[232];
};class CCitadel_ Ability_ Frank_ PrimaryWeapon : public CCitadel_ Ability_ PrimaryWeapon
{
uint8 pad_ 1228[8];
public:
C_ CitadelPlayerPawn* m_ pNextShooter;
private:
uint8 pad_ 1238[232];
};