// MNetworkVarNames = GameTime_ t m_ ToggleOnTime
class CCitadel_ Ability_ Frank_ PainAura : public C_ CitadelBaseAbility
{
uint8 pad_ 0FD8[4];
public:
// MNetworkEnable
GameTime_ t m_ ToggleOnTime;
private:
uint8 pad_ 0FE0[464];
};// MNetworkVarNames = GameTime_ t m_ ToggleOnTime
class CCitadel_ Ability_ Frank_ PainAura : public C_ CitadelBaseAbility
{
uint8 pad_ 0FD8[4];
public:
// MNetworkEnable
GameTime_ t m_ ToggleOnTime;
private:
uint8 pad_ 0FE0[464];
};