// MNetworkVarNames = GameTime_t m_ToggleOnTime
class CCitadel_Ability_Frank_PainAura : public C_CitadelBaseAbility
{
    uint8 pad_0FD8[4];
public:
    // MNetworkEnable
    GameTime_t m_ToggleOnTime;
private:
    uint8 pad_0FE0[464];
};