// MNetworkVarNames = CCitadelAutoScaledTime m_flDetonateTime
// MNetworkVarNames = GameTime_t m_flStartTime
class CCitadel_Ability_FireBomb : public C_CitadelBaseAbility
{
    uint8 pad_0FD8[232];
public:
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    CCitadelAutoScaledTime m_flDetonateTime;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    GameTime_t m_flStartTime;
};