// MNetworkVarNames = int m_ iCurrentShotCount
class CCitadel_ Ability_ Fencer_ PrimaryWeapon : public CCitadel_ Ability_ PrimaryWeapon
{
public:
// MNetworkEnable
int32 m_ iCurrentShotCount;
};// MNetworkVarNames = int m_ iCurrentShotCount
class CCitadel_ Ability_ Fencer_ PrimaryWeapon : public CCitadel_ Ability_ PrimaryWeapon
{
public:
// MNetworkEnable
int32 m_ iCurrentShotCount;
};