// MNetworkVarNames = float m_ flOverrideCooldown
class CCitadel_ Ability_ Familiar_ HealHost : public C_ CitadelBaseAbility
{
public:
// MNetworkEnable
float32 m_ flOverrideCooldown;
};// MNetworkVarNames = float m_ flOverrideCooldown
class CCitadel_ Ability_ Familiar_ HealHost : public C_ CitadelBaseAbility
{
public:
// MNetworkEnable
float32 m_ flOverrideCooldown;
};