// MNetworkVarNames = bool m_ bCastWhileAttached
class CCitadel_ Ability_ Familiar_ Ability02 : public C_ CitadelBaseAbility
{
uint8 pad_ 0FD8[784];
public:
// MNetworkEnable
bool m_ bCastWhileAttached;
};// MNetworkVarNames = bool m_ bCastWhileAttached
class CCitadel_ Ability_ Familiar_ Ability02 : public C_ CitadelBaseAbility
{
uint8 pad_ 0FD8[784];
public:
// MNetworkEnable
bool m_ bCastWhileAttached;
};