// MNetworkVarNames = Vector m_ vLookTarget
class CCitadel_ Ability_ Doorman_ Hotel : public C_ CitadelBaseAbility
{
public:
// MNetworkEnable
Vector m_ vLookTarget;
private:
uint8 pad_ 0FE4[336];
};// MNetworkVarNames = Vector m_ vLookTarget
class CCitadel_ Ability_ Doorman_ Hotel : public C_ CitadelBaseAbility
{
public:
// MNetworkEnable
Vector m_ vLookTarget;
private:
uint8 pad_ 0FE4[336];
};