// MNetworkVarNames = bool m_bInGround
// MNetworkVarNames = GameTime_t m_flLastDamageTime
// MNetworkVarNames = GameTime_t m_SpinEndTime
class CCitadel_Ability_Burrow : public C_CitadelBaseAbility
{
uint8 pad_0FD8[1008];
public:
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
bool m_bInGround;
// MNetworkEnable
GameTime_t m_flLastDamageTime;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
GameTime_t m_SpinEndTime;
ParticleIndex_t m_nBurrowEffect;
};