// MNetworkVarNames = bool m_bJetpackActive
// MNetworkVarNames = GameTime_t m_tJetpackInputDownTime
// MNetworkVarNames = Vector m_vPreservedVelocity
// MNetworkVarNames = bool m_bHasLeftGround
// MNetworkVarNames = bool m_bOutOfFuelAndHaventTouchedGround
// MNetworkVarNames = EJetpackMode_t m_eMode
// MNetworkVarNames = GameTime_t m_tModeBeginTime
// MNetworkVarNames = Vector m_vJetpackInput
// MNetworkVarNames = GameTime_t m_tLastWallAttachTime
// MNetworkVarNames = GameTime_t m_tLastGroundedTime
// MNetworkVarNames = bool m_bQueueWallAttachJump
// MNetworkVarNames = GameTime_t m_tOverdriveBeginTime
// MNetworkVarNames = Vector m_vIntentSpaceMPCVelocity
// MNetworkVarNames = Vector m_vIntentSpaceMPCOrigin
// MNetworkVarNames = float m_flIntentSpeedVerticalActual
// MNetworkVarNames = float m_flIntentMultiplier
class CCitadel_Ability_Airheart_Rocketeer3 : public C_CitadelBaseAbility
{
uint8 pad_0FD8[1168];
public:
Vector m_vDebugVelocityIntentModelSpace;
float32 m_flDebugCoeffFactor;
// MNetworkEnable
bool m_bJetpackActive;
// MNetworkEnable
GameTime_t m_tJetpackInputDownTime;
// MNetworkEnable
Vector m_vPreservedVelocity;
// MNetworkEnable
bool m_bHasLeftGround;
// MNetworkEnable
bool m_bOutOfFuelAndHaventTouchedGround;
// MNetworkEnable
EJetpackMode_t m_eMode;
// MNetworkEnable
GameTime_t m_tModeBeginTime;
// MNetworkEnable
Vector m_vJetpackInput;
// MNetworkEnable
GameTime_t m_tLastWallAttachTime;
// MNetworkEnable
GameTime_t m_tLastGroundedTime;
// MNetworkEnable
bool m_bQueueWallAttachJump;
// MNetworkEnable
GameTime_t m_tOverdriveBeginTime;
// MNetworkEnable
Vector m_vIntentSpaceMPCVelocity;
// MNetworkEnable
Vector m_vIntentSpaceMPCOrigin;
// MNetworkEnable
float32 m_flIntentSpeedVerticalActual;
// MNetworkEnable
float32 m_flIntentMultiplier;
};