// MNetworkVarNames = GameTime_t m_tQueuedEnableTime
// MNetworkVarNames = float m_flCaptureProgress
// MNetworkVarNames = int m_nCaptureProgressOwner
// MNetworkVarNames = int m_nActivelyCapturingTeam
// MNetworkVarNames = int m_nActiveCapturers
// MNetworkVarNames = uint8 m_nEnableState
class CCitadelTriggerCapturePoint : public C_BaseTrigger
{
public:
    CCitadelInWorldEventTimer* m_pUIWorldEventTimer;
    // MNetworkEnable
    // MNetworkChangeCallback = OnQueuedEnableTimeChanged
    GameTime_t m_tQueuedEnableTime;
    // MNetworkEnable
    float32 m_flCaptureProgress;
    // MNetworkEnable
    int32 m_nCaptureProgressOwner;
    // MNetworkEnable
    int32 m_nActivelyCapturingTeam;
    // MNetworkEnable
    int32 m_nActiveCapturers;
    // MNetworkEnable
    // MNetworkChangeCallback = OnEnableStateChanged
    uint8 m_nEnableState;
};