// MNetworkVarNames = GameTime_t m_tQueuedEnableTime
// MNetworkVarNames = float m_flCaptureProgress
// MNetworkVarNames = int m_nCaptureProgressOwner
// MNetworkVarNames = int m_nActivelyCapturingTeam
// MNetworkVarNames = int m_nActiveCapturers
// MNetworkVarNames = uint8 m_nEnableState
class CCitadelTriggerCapturePoint : public C_BaseTrigger
{
public:
CCitadelInWorldEventTimer* m_pUIWorldEventTimer;
// MNetworkEnable
// MNetworkChangeCallback = OnQueuedEnableTimeChanged
GameTime_t m_tQueuedEnableTime;
// MNetworkEnable
float32 m_flCaptureProgress;
// MNetworkEnable
int32 m_nCaptureProgressOwner;
// MNetworkEnable
int32 m_nActivelyCapturingTeam;
// MNetworkEnable
int32 m_nActiveCapturers;
// MNetworkEnable
// MNetworkChangeCallback = OnEnableStateChanged
uint8 m_nEnableState;
};