// MNetworkVarNames = CHandle< CCitadelBaseAbility> m_ hAbilityToTrigger
// MNetworkVarNames = GameTime_ t m_ SwappedToTime
class CCitadelBaseTriggerAbility : public C_ CitadelBaseAbility
{
public:
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
CHandle<C_ CitadelBaseAbility> m_ hAbilityToTrigger;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
GameTime_ t m_ SwappedToTime;
private:
uint8 pad_ 0FE0[8];
};