// MNetworkVarNames = GameTime_ t m_ flDashCastStartTime
// MNetworkVarNames = Vector m_ vDashCastDir
class CCitadelBaseDashCastAbility : public C_ CitadelBaseAbility
{
public:
CHandle<C_ CitadelBaseAbility> m_ hAbilityToTrigger;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
GameTime_ t m_ flDashCastStartTime;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
Vector m_ vDashCastDir;
private:
uint8 pad_ 0FEC[112];
};