class CChoreoComponent
{
void* _ _ vftable;
public:
// MNotSaved = !!UNKNOWN!!
CNetworkVarChainer _ _ m_ pChainEntity;
CHandle<C_ BaseModelEntity> m_ hOwner;
private:
uint8 pad_ 0034[52];
public:
SceneEventId_ t m_ nNextSceneEventId;
GameTime_ t m_ flAllowResponsesEndTime;
private:
uint8 pad_ 0070[8];
};