class CBuoyancyHelper
{
    void* __vftable;
public:
    // MPhysPtr = !!UNKNOWN!!
    IPhysicsMotionController* m_pController;
private:
    uint8 pad_0010[8];
public:
    CUtlStringToken m_nFluidType;
    float32 m_flFluidDensity;
    float32 m_flNeutrallyBuoyantGravity;
    float32 m_flNeutrallyBuoyantLinearDamping;
    float32 m_flNeutrallyBuoyantAngularDamping;
    bool m_bNeutrallyBuoyant;
    CUtlVector<float32> m_vecFractionOfWheelSubmergedForWheelFriction;
    CUtlVector<float32> m_vecWheelFrictionScales;
    CUtlVector<float32> m_vecFractionOfWheelSubmergedForWheelDrag;
    CUtlVector<float32> m_vecWheelDrag;
private:
    uint8 pad_0090[136];
};