// MNetworkVarNames = AnimationAlgorithm_t m_nAnimationAlgorithm
// MNetworkVarNames = CAnimGraphNetworkedVariables m_animGraphNetworkedVars
// MNetworkVarNames = CHandle< CBaseAnimGraph > m_vecSecondarySkeletons
// MNetworkVarNames = int m_nSecondarySkeletonMasterCount
// MNetworkVarNames = HSequence m_hSequence
// MNetworkVarNames = GameTime_t m_flSeqStartTime
// MNetworkVarNames = float m_flSeqFixedCycle
// MNetworkVarNames = AnimLoopMode_t m_nAnimLoopMode
// MNetworkVarNames = CNetworkedQuantizedFloat m_flPlaybackRate
// MNetworkVarNames = HNmGraphDefinitionStrong m_hGraphDefinitionAG2
// MNetworkVarNames = uint8 m_serializedPoseRecipeAG2
// MNetworkVarNames = int m_nSerializePoseRecipeSizeAG2
// MNetworkVarNames = int m_nSerializePoseRecipeVersionAG2
// MNetworkVarNames = int m_nServerGraphInstanceIteration
// MNetworkVarNames = int m_nServerSerializationContextIteration
// MNetworkVarNames = ResourceId_t m_primaryGraphId
// MNetworkVarNames = ResourceId_t m_vecExternalGraphIds
// MNetworkVarNames = ResourceId_t m_vecExternalClipIds
class CBaseAnimGraphController : public CSkeletonAnimationController
{
uint8 pad_0010[8];
public:
// MNetworkEnable
// MNetworkChangeCallback = AG2_OnAnimGraphDefinitionOrModeChanged
AnimationAlgorithm_t m_nAnimationAlgorithm;
// MNetworkEnable
CAnimGraphNetworkedVariables m_animGraphNetworkedVars;
// MSaveOpsForField = !!UNKNOWN!!
CSmartPtr<IAnimationGraphInstance> m_pAnimGraphInstance;
private:
uint8 pad_14B8[88];
public:
ExternalAnimGraphHandle_t m_nNextExternalGraphHandle;
CUtlVector<CGlobalSymbol> m_vecSecondarySkeletonNames;
// MNetworkEnable
// MNetworkChangeCallback = OnSecondarySkeletonsChanged
C_NetworkUtlVectorBase<CHandle<CBaseAnimGraph>> m_vecSecondarySkeletons;
// MNetworkEnable
// MNetworkChangeCallback = AG2_OnAnimGraphDefinitionOrModeChanged
int32 m_nSecondarySkeletonMasterCount;
private:
uint8 pad_154C[4];
public:
float32 m_flSoundSyncTime;
uint32 m_nActiveIKChainMask;
private:
uint8 pad_1558[80];
public:
// MNetworkEnable
// MNetworkSerializer = minusone
// MNetworkChangeCallback = OnNetworkedSequenceChanged
// MNetworkPriority = 32
HSequence m_hSequence;
// MNetworkEnable
// MNetworkChangeCallback = OnNetworkedAnimationChanged
// MNetworkPriority = 32
GameTime_t m_flSeqStartTime;
// MNetworkEnable
// MNetworkChangeCallback = OnNetworkedAnimationChanged
// MNetworkPriority = 32
float32 m_flSeqFixedCycle;
// MNetworkEnable
// MNetworkChangeCallback = OnNetworkedAnimationChanged
// MNetworkPriority = 32
AnimLoopMode_t m_nAnimLoopMode;
// MNetworkEnable
// MNetworkBitCount = 8
// MNetworkMinValue = -4.000000
// MNetworkMaxValue = 12.000000
// MNetworkEncodeFlags = 5
// MNetworkChangeCallback = OnNetworkedAnimationChanged
// MNetworkPriority = 32
CNetworkedQuantizedFloat m_flPlaybackRate;
private:
uint8 pad_15C0[4];
public:
SequenceFinishNotifyState_t m_nNotifyState;
bool m_bNetworkedAnimationInputsChanged;
bool m_bNetworkedSequenceChanged;
bool m_bLastUpdateSkipped;
bool m_bSequenceFinished;
GameTick_t m_nPrevAnimUpdateTick;
private:
uint8 pad_15D0[664];
public:
// MNetworkEnable
// MNetworkChangeCallback = AG2_OnAnimGraphDefinitionOrModeChanged
CStrongHandle<InfoForResourceTypeCNmGraphDefinition> m_hGraphDefinitionAG2;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
C_NetworkUtlVectorBase<uint8> m_serializedPoseRecipeAG2;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
int32 m_nSerializePoseRecipeSizeAG2;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
int32 m_nSerializePoseRecipeVersionAG2;
// MNetworkEnable
// MNetworkChangeCallback = AG2_OnAnimGraphSerializationContextInvalidated
int32 m_nServerGraphInstanceIteration;
// MNetworkEnable
// MNetworkChangeCallback = AG2_OnAnimGraphSerializationContextInvalidated
int32 m_nServerSerializationContextIteration;
// MNetworkEnable
// MNetworkChangeCallback = AG2_OnAnimGraphSerializationContextInvalidated
ResourceId_t m_primaryGraphId;
// MNetworkEnable
// MNetworkChangeCallback = AG2_OnAnimGraphSerializationContextInvalidated
C_NetworkUtlVectorBase<ResourceId_t> m_vecExternalGraphIds;
// MNetworkEnable
// MNetworkChangeCallback = AG2_OnAnimGraphSerializationContextInvalidated
C_NetworkUtlVectorBase<ResourceId_t> m_vecExternalClipIds;
CGlobalSymbol m_sAnimGraph2Identifier;
private:
uint8 pad_18D8[544];
public:
// MSaveOpsForField = !!UNKNOWN!!
CUtlVector<ExternalAnimGraph_t> m_vecExternalGraphs;
private:
uint8 pad_1B10[33];
public:
AnimationAlgorithm_t m_nPrevAnimationAlgorithm;
};