// MNetworkVarNames = int m_nFastFireBulletsLeft
// MNetworkVarNames = CCitadelAutoScaledTime m_flBlitzEndTime
class CAbility_Synth_Blitz : public C_CitadelBaseAbility
{
public:
CUtlVector<ShotID_t> m_vecSpecialShots;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
int32 m_nFastFireBulletsLeft;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
CCitadelAutoScaledTime m_flBlitzEndTime;
bool m_bCanApplyTechAmp;
bool m_bCanLifesteal;
private:
uint8 pad_1012[784];
};