// MNetworkVarNames = GameTime_t m_flNextShootTime
class CAbility_Synth_Barrage : public C_CitadelBaseAbility
{
    uint8 pad_0FD8[1232];
public:
    int32 m_nProjectilesScheduled;
    ParticleIndex_t m_ChannelParticle;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    GameTime_t m_flNextShootTime;
};