// MNetworkVarNames = QAngle m_ anglesCharging
// MNetworkVarNames = GameTime_ t m_ flChargeStartTime
class CAbility_ Mirage_ Tornado : public C_ CitadelBaseAbility
{
uint8 pad_ 0FD8[784];
public:
// MNetworkEnable
QAngle m_ anglesCharging;
// MNetworkEnable
// MNetworkChangeCallback = OnMirageTornadoStateChanged
GameTime_ t m_ flChargeStartTime;
};