// MNetworkVarNames = bool m_ bHasVictims
class CAbility_ Mirage_ SandPhantom : public C_ CitadelBaseAbility
{
public:
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
bool m_ bHasVictims;
CUtlVector<CModifierHandleTyped<CCitadelModifier>> m_ vecVictimModifiers;
private:
uint8 pad_ 0FF8[224];
};