class CNmTwoBoneIKNode__CDefinition : public CNmPassthroughNode__CDefinition
{
public:
    CGlobalSymbol m_effectorBoneID;
    int16 m_nEffectorTargetNodeIdx;
    int16 m_nEnabledNodeIdx;
    float32 m_flBlendTimeSeconds;
    NmIKBlendMode_t m_blendMode;
    bool m_bIsTargetInWorldSpace;
    float32 m_flReferencePoseTwistWeight;
};

KV3 Class Defaults

{
    _class = "CNmTwoBoneIKNode::CDefinition"
    m_nNodeIdx = -1
    m_nChildNodeIdx = -1
    m_effectorBoneID = ""
    m_nEffectorTargetNodeIdx = -1
    m_nEnabledNodeIdx = -1
    m_flBlendTimeSeconds = 0.0
    m_blendMode = "Effector"
    m_bIsTargetInWorldSpace = false
    m_flReferencePoseTwistWeight = 0.0
}