class CNmTwoBoneIKNode__CDefinition : public CNmPassthroughNode__CDefinition
{
public:
CGlobalSymbol m_effectorBoneID;
int16 m_nEffectorTargetNodeIdx;
int16 m_nEnabledNodeIdx;
float32 m_flBlendTimeSeconds;
NmIKBlendMode_t m_blendMode;
bool m_bIsTargetInWorldSpace;
float32 m_flReferencePoseTwistWeight;
};
KV3 Class Defaults
{
_class = "CNmTwoBoneIKNode::CDefinition"
m_nNodeIdx = -1
m_nChildNodeIdx = -1
m_effectorBoneID = ""
m_nEffectorTargetNodeIdx = -1
m_nEnabledNodeIdx = -1
m_flBlendTimeSeconds = 0.0
m_blendMode = "Effector"
m_bIsTargetInWorldSpace = false
m_flReferencePoseTwistWeight = 0.0
}