enum class CNmSoundEvent_ _ Position_ t : uint32
{
None = 0,
World = 1,
EntityPos = 2,
EntityEyePos = 3,
EntityAttachment = 4,
};enum class CNmSoundEvent_ _ Position_ t : uint32
{
None = 0,
World = 1,
EntityPos = 2,
EntityEyePos = 3,
EntityAttachment = 4,
};