class CNmLayerBlendNode__LayerDefinition_t
{
public:
int16 m_nInputNodeIdx;
int16 m_nWeightValueNodeIdx;
int16 m_nBoneMaskValueNodeIdx;
int16 m_nRootMotionWeightValueNodeIdx;
bool m_bIsSynchronized;
bool m_bIgnoreEvents;
bool m_bIsStateMachineLayer;
NmPoseBlendMode_t m_blendMode;
};
KV3 Class Defaults
{
m_nInputNodeIdx = -1
m_nWeightValueNodeIdx = -1
m_nBoneMaskValueNodeIdx = -1
m_nRootMotionWeightValueNodeIdx = -1
m_bIsSynchronized = false
m_bIgnoreEvents = false
m_bIsStateMachineLayer = false
m_blendMode = 10
}