class CNmLayerBlendNode__LayerDefinition_t
{
public:
    int16 m_nInputNodeIdx;
    int16 m_nWeightValueNodeIdx;
    int16 m_nBoneMaskValueNodeIdx;
    int16 m_nRootMotionWeightValueNodeIdx;
    bool m_bIsSynchronized;
    bool m_bIgnoreEvents;
    bool m_bIsStateMachineLayer;
    NmPoseBlendMode_t m_blendMode;
};

KV3 Class Defaults

{
    m_nInputNodeIdx = -1
    m_nWeightValueNodeIdx = -1
    m_nBoneMaskValueNodeIdx = -1
    m_nRootMotionWeightValueNodeIdx = -1
    m_bIsSynchronized = false
    m_bIgnoreEvents = false
    m_bIsStateMachineLayer = false
    m_blendMode = 10
}