enum class StepPhase : uint32
{
// MPropertyFriendlyName = On Ground
StepPhase_ OnGround = 0,
// MPropertyFriendlyName = In the Air
StepPhase_ InAir = 1,
};enum class StepPhase : uint32
{
// MPropertyFriendlyName = On Ground
StepPhase_ OnGround = 0,
// MPropertyFriendlyName = In the Air
StepPhase_ InAir = 1,
};