enum class IkTargetType : uint32
{
// MPropertyFriendlyName = Attachment
IkTarget_ Attachment = 0,
// MPropertyFriendlyName = Bone
IkTarget_ Bone = 1,
// MPropertyFriendlyName = Parameter (Model Space)
IkTarget_ Parameter_ ModelSpace = 2,
// MPropertyFriendlyName = Parameter (World Space)
IkTarget_ Parameter_ WorldSpace = 3,
};