enum class IkEndEffectorType : uint32
{
// MPropertyFriendlyName = Attachment
IkEndEffector_ Attachment = 0,
// MPropertyFriendlyName = Last Bone in Chain
IkEndEffector_ Bone = 1,
};enum class IkEndEffectorType : uint32
{
// MPropertyFriendlyName = Attachment
IkEndEffector_ Attachment = 0,
// MPropertyFriendlyName = Last Bone in Chain
IkEndEffector_ Bone = 1,
};