class FootPinningPoseOpFixedData_t
{
public:
    CUtlVector<FootFixedData_t> m_footInfo;
    float32 m_flBlendTime;
    float32 m_flLockBreakDistance;
    float32 m_flMaxLegTwist;
    int32 m_nHipBoneIndex;
    bool m_bApplyLegTwistLimits;
    bool m_bApplyFootRotationLimits;
};

KV3 Class Defaults

{
    m_footInfo = [  ]
    m_flBlendTime = 0.0
    m_flLockBreakDistance = 0.0
    m_flMaxLegTwist = 25.0
    m_nHipBoneIndex = -1
    m_bApplyLegTwistLimits = false
    m_bApplyFootRotationLimits = false
}