enum class FootFallTagFoot_ t : uint32
{
// MPropertyFriendlyName = Left
FOOT1 = 0,
// MPropertyFriendlyName = Right
FOOT2 = 1,
// MPropertyFriendlyName = Foot 3
FOOT3 = 2,
// MPropertyFriendlyName = Foot 4
FOOT4 = 3,
// MPropertyFriendlyName = Foot 5
FOOT5 = 4,
// MPropertyFriendlyName = Foot 6
FOOT6 = 5,
// MPropertyFriendlyName = Foot 7
FOOT7 = 6,
// MPropertyFriendlyName = Foot 8
FOOT8 = 7,
};