enum class FootFallTagFoot_t : uint32
{
    // MPropertyFriendlyName = Left
    FOOT1 = 0,
    // MPropertyFriendlyName = Right
    FOOT2 = 1,
    // MPropertyFriendlyName = Foot 3
    FOOT3 = 2,
    // MPropertyFriendlyName = Foot 4
    FOOT4 = 3,
    // MPropertyFriendlyName = Foot 5
    FOOT5 = 4,
    // MPropertyFriendlyName = Foot 6
    FOOT6 = 5,
    // MPropertyFriendlyName = Foot 7
    FOOT7 = 6,
    // MPropertyFriendlyName = Foot 8
    FOOT8 = 7,
};