// MPropertyFriendlyName = Symbol Parameter
class CSymbolAnimParameter : public CConcreteAnimParameter
{
public:
// MPropertyFriendlyName = Default Value
CGlobalSymbol m_defaultValue;
};
KV3 Class Defaults
{
_class = "CSymbolAnimParameter"
m_name = "Unnamed Parameter"
m_sComment = ""
m_group = ""
m_id =
{
m_id = 4294967295
}
m_componentName = ""
m_bNetworkingRequested = false
m_bIsReferenced = false
m_previewButton = "ANIMPARAM_BUTTON_NONE"
m_eNetworkSetting = "Auto"
m_bUseMostRecentValue = false
m_bAutoReset = false
m_bGameWritable = true
m_bGraphWritable = false
m_defaultValue = ""
}