class CSolveIKTargetHandle_ t
{
public:
CAnimParamHandle m_ positionHandle;
CAnimParamHandle m_ orientationHandle;
};KV3 Class Defaults
{
m_ positionHandle =
{
m_ type = "ANIMPARAM_ UNKNOWN"
m_ index = 255
}
m_ orientationHandle =
{
m_ type = "ANIMPARAM_ UNKNOWN"
m_ index = 255
}
}