class CSolveIKTargetHandle_t
{
public:
    CAnimParamHandle m_positionHandle;
    CAnimParamHandle m_orientationHandle;
};

KV3 Class Defaults

{
    m_positionHandle = 
    {
        m_type = "ANIMPARAM_UNKNOWN"
        m_index = 255
    }
    m_orientationHandle = 
    {
        m_type = "ANIMPARAM_UNKNOWN"
        m_index = 255
    }
}