class CSingleFrameUpdateNode : public CLeafUpdateNode
{
public:
CUtlVector<CSmartPtr<CAnimActionUpdater>> m_actions;
CPoseHandle m_hPoseCacheHandle;
HSequence m_hSequence;
float32 m_flCycle;
};
KV3 Class Defaults
{
_class = "CSingleFrameUpdateNode"
m_nodePath =
{
m_path =
[
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
]
m_nCount = 0
}
m_networkMode = "ServerAuthoritative"
m_name = ""
m_actions = [ ]
m_hPoseCacheHandle =
{
m_nIndex = 65535
m_eType = "POSETYPE_INVALID"
}
m_hSequence = -1
m_flCycle = 0.0
}