class CSingleFrameUpdateNode : public CLeafUpdateNode
{
public:
    CUtlVector<CSmartPtr<CAnimActionUpdater>> m_actions;
    CPoseHandle m_hPoseCacheHandle;
    HSequence m_hSequence;
    float32 m_flCycle;
};

KV3 Class Defaults

{
    _class = "CSingleFrameUpdateNode"
    m_nodePath = 
    {
        m_path = 
        [
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
        ]
        m_nCount = 0
    }
    m_networkMode = "ServerAuthoritative"
    m_name = ""
    m_actions = [  ]
    m_hPoseCacheHandle = 
    {
        m_nIndex = 65535
        m_eType = "POSETYPE_INVALID"
    }
    m_hSequence = -1
    m_flCycle = 0.0
}