class CPlayerInputAnimMotorUpdater : public CAnimMotorUpdaterBase
{
public:
    CUtlVector<float32> m_sampleTimes;
private:
    uint8 pad_0038[4];
public:
    float32 m_flSpringConstant;
    float32 m_flAnticipationDistance;
    CAnimParamHandle m_hAnticipationPosParam;
    CAnimParamHandle m_hAnticipationHeadingParam;
    bool m_bUseAcceleration;
};

KV3 Class Defaults

{
    _class = "CPlayerInputAnimMotorUpdater"
    m_name = ""
    m_bDefault = false
    m_sampleTimes = [  ]
    m_flSpringConstant = 0.0
    m_flAnticipationDistance = 0.0
    m_hAnticipationPosParam = 
    {
        m_type = "ANIMPARAM_UNKNOWN"
        m_index = 255
    }
    m_hAnticipationHeadingParam = 
    {
        m_type = "ANIMPARAM_UNKNOWN"
        m_index = 255
    }
    m_bUseAcceleration = false
}