class CPlayerInputAnimMotorUpdater : public CAnimMotorUpdaterBase
{
public:
CUtlVector<float32> m_sampleTimes;
private:
uint8 pad_0038[4];
public:
float32 m_flSpringConstant;
float32 m_flAnticipationDistance;
CAnimParamHandle m_hAnticipationPosParam;
CAnimParamHandle m_hAnticipationHeadingParam;
bool m_bUseAcceleration;
};
KV3 Class Defaults
{
_class = "CPlayerInputAnimMotorUpdater"
m_name = ""
m_bDefault = false
m_sampleTimes = [ ]
m_flSpringConstant = 0.0
m_flAnticipationDistance = 0.0
m_hAnticipationPosParam =
{
m_type = "ANIMPARAM_UNKNOWN"
m_index = 255
}
m_hAnticipationHeadingParam =
{
m_type = "ANIMPARAM_UNKNOWN"
m_index = 255
}
m_bUseAcceleration = false
}