class CFootAdjustmentUpdateNode : public CUnaryUpdateNode
{
    uint8 pad_0070[8];
public:
    CUtlVector<HSequence> m_clips;
    CPoseHandle m_hBasePoseCacheHandle;
    CAnimParamHandle m_facingTarget;
    float32 m_flTurnTimeMin;
    float32 m_flTurnTimeMax;
    float32 m_flStepHeightMax;
    float32 m_flStepHeightMaxAngle;
    bool m_bResetChild;
    bool m_bAnimationDriven;
};

KV3 Class Defaults

{
    _class = "CFootAdjustmentUpdateNode"
    m_nodePath = 
    {
        m_path = 
        [
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
        ]
        m_nCount = 0
    }
    m_networkMode = "ServerAuthoritative"
    m_name = ""
    m_pChildNode = 
    {
        m_nodeIndex = -1
    }
    m_clips = [  ]
    m_hBasePoseCacheHandle = 
    {
        m_nIndex = 65535
        m_eType = "POSETYPE_INVALID"
    }
    m_facingTarget = 
    {
        m_type = "ANIMPARAM_UNKNOWN"
        m_index = 255
    }
    m_flTurnTimeMin = 0.0
    m_flTurnTimeMax = 0.0
    m_flStepHeightMax = 0.0
    m_flStepHeightMaxAngle = 0.0
    m_bResetChild = false
    m_bAnimationDriven = false
}