class CFootAdjustmentUpdateNode : public CUnaryUpdateNode
{
uint8 pad_0070[8];
public:
CUtlVector<HSequence> m_clips;
CPoseHandle m_hBasePoseCacheHandle;
CAnimParamHandle m_facingTarget;
float32 m_flTurnTimeMin;
float32 m_flTurnTimeMax;
float32 m_flStepHeightMax;
float32 m_flStepHeightMaxAngle;
bool m_bResetChild;
bool m_bAnimationDriven;
};
KV3 Class Defaults
{
_class = "CFootAdjustmentUpdateNode"
m_nodePath =
{
m_path =
[
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
]
m_nCount = 0
}
m_networkMode = "ServerAuthoritative"
m_name = ""
m_pChildNode =
{
m_nodeIndex = -1
}
m_clips = [ ]
m_hBasePoseCacheHandle =
{
m_nIndex = 65535
m_eType = "POSETYPE_INVALID"
}
m_facingTarget =
{
m_type = "ANIMPARAM_UNKNOWN"
m_index = 255
}
m_flTurnTimeMin = 0.0
m_flTurnTimeMax = 0.0
m_flStepHeightMax = 0.0
m_flStepHeightMaxAngle = 0.0
m_bResetChild = false
m_bAnimationDriven = false
}