// MPropertyFriendlyName = Float Parameter
class CFloatAnimParameter : public CConcreteAnimParameter
{
public:
    // MPropertyFriendlyName = Default Value
    float32 m_fDefaultValue;
    // MPropertyFriendlyName = Min Value
    float32 m_fMinValue;
    // MPropertyFriendlyName = Max Value
    float32 m_fMaxValue;
    // MPropertyFriendlyName = Interpolate
    bool m_bInterpolate;
};

KV3 Class Defaults

{
    _class = "CFloatAnimParameter"
    m_name = "Unnamed Parameter"
    m_sComment = ""
    m_group = ""
    m_id = 
    {
        m_id = 4294967295
    }
    m_componentName = ""
    m_bNetworkingRequested = false
    m_bIsReferenced = false
    m_previewButton = "ANIMPARAM_BUTTON_NONE"
    m_eNetworkSetting = "Auto"
    m_bUseMostRecentValue = false
    m_bAutoReset = false
    m_bGameWritable = true
    m_bGraphWritable = false
    m_fDefaultValue = 0.0
    m_fMinValue = 0.0
    m_fMaxValue = 1.0
    m_bInterpolate = false
}