// MPropertyFriendlyName = Float Parameter
class CFloatAnimParameter : public CConcreteAnimParameter
{
public:
// MPropertyFriendlyName = Default Value
float32 m_fDefaultValue;
// MPropertyFriendlyName = Min Value
float32 m_fMinValue;
// MPropertyFriendlyName = Max Value
float32 m_fMaxValue;
// MPropertyFriendlyName = Interpolate
bool m_bInterpolate;
};
KV3 Class Defaults
{
_class = "CFloatAnimParameter"
m_name = "Unnamed Parameter"
m_sComment = ""
m_group = ""
m_id =
{
m_id = 4294967295
}
m_componentName = ""
m_bNetworkingRequested = false
m_bIsReferenced = false
m_previewButton = "ANIMPARAM_BUTTON_NONE"
m_eNetworkSetting = "Auto"
m_bUseMostRecentValue = false
m_bAutoReset = false
m_bGameWritable = true
m_bGraphWritable = false
m_fDefaultValue = 0.0
m_fMinValue = 0.0
m_fMaxValue = 1.0
m_bInterpolate = false
}