// MPropertyFriendlyName = Enum Parameter
class CEnumAnimParameter : public CConcreteAnimParameter
{
uint8 pad_0080[8];
public:
// MPropertyFriendlyName = Default Value
uint8 m_defaultValue;
// MPropertyFriendlyName = Values
CUtlVector<CUtlString> m_enumOptions;
// MPropertySuppressField
CUtlVector<uint64> m_vecEnumReferenced;
private:
uint8 pad_00C0[24];
};
KV3 Class Defaults
{
_class = "CEnumAnimParameter"
m_name = "Unnamed Parameter"
m_sComment = ""
m_group = ""
m_id =
{
m_id = 4294967295
}
m_componentName = ""
m_bNetworkingRequested = false
m_bIsReferenced = false
m_previewButton = "ANIMPARAM_BUTTON_NONE"
m_eNetworkSetting = "Auto"
m_bUseMostRecentValue = false
m_bAutoReset = false
m_bGameWritable = true
m_bGraphWritable = false
m_defaultValue = 0
m_enumOptions = [ ]
m_vecEnumReferenced = [ ]
}