// MPropertyFriendlyName = Enum Parameter
class CEnumAnimParameter : public CConcreteAnimParameter
{
    uint8 pad_0080[8];
public:
    // MPropertyFriendlyName = Default Value
    uint8 m_defaultValue;
    // MPropertyFriendlyName = Values
    CUtlVector<CUtlString> m_enumOptions;
    // MPropertySuppressField
    CUtlVector<uint64> m_vecEnumReferenced;
private:
    uint8 pad_00C0[24];
};

KV3 Class Defaults

{
    _class = "CEnumAnimParameter"
    m_name = "Unnamed Parameter"
    m_sComment = ""
    m_group = ""
    m_id = 
    {
        m_id = 4294967295
    }
    m_componentName = ""
    m_bNetworkingRequested = false
    m_bIsReferenced = false
    m_previewButton = "ANIMPARAM_BUTTON_NONE"
    m_eNetworkSetting = "Auto"
    m_bUseMostRecentValue = false
    m_bAutoReset = false
    m_bGameWritable = true
    m_bGraphWritable = false
    m_defaultValue = 0
    m_enumOptions = [  ]
    m_vecEnumReferenced = [  ]
}