class CChoiceUpdateNode : public CAnimUpdateNodeBase
{
uint8 pad_0058[8];
public:
CUtlVector<CAnimUpdateNodeRef> m_children;
CUtlVector<float32> m_weights;
CUtlVector<float32> m_blendTimes;
ChoiceMethod m_choiceMethod;
ChoiceChangeMethod m_choiceChangeMethod;
ChoiceBlendMethod m_blendMethod;
float32 m_blendTime;
bool m_bCrossFade;
bool m_bResetChosen;
bool m_bDontResetSameSelection;
};
KV3 Class Defaults
{
_class = "CChoiceUpdateNode"
m_nodePath =
{
m_path =
[
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
{
m_id = 4294967295
},
]
m_nCount = 0
}
m_networkMode = "ServerAuthoritative"
m_name = ""
m_children = [ ]
m_weights = [ ]
m_blendTimes = [ ]
m_choiceMethod = 746654688
m_choiceChangeMethod = 1080
m_blendMethod = 746654688
m_blendTime = 0.0
m_bCrossFade = true
m_bResetChosen = true
m_bDontResetSameSelection = true
}