// MPropertyFriendlyName = Bool Parameter
class CBoolAnimParameter : public CConcreteAnimParameter
{
public:
    // MPropertyFriendlyName = Default Value
    bool m_bDefaultValue;
};

KV3 Class Defaults

{
    _class = "CBoolAnimParameter"
    m_name = "Unnamed Parameter"
    m_sComment = ""
    m_group = ""
    m_id = 
    {
        m_id = 4294967295
    }
    m_componentName = ""
    m_bNetworkingRequested = false
    m_bIsReferenced = false
    m_previewButton = "ANIMPARAM_BUTTON_NONE"
    m_eNetworkSetting = "Auto"
    m_bUseMostRecentValue = false
    m_bAutoReset = false
    m_bGameWritable = true
    m_bGraphWritable = false
    m_bDefaultValue = false
}