class CAnimReplayFrame
{
    void* __vftable;
    uint8 pad_0008[8];
public:
    CUtlVector<CUtlBinaryBlock> m_inputDataBlocks;
    CUtlBinaryBlock m_instanceData;
    CTransform m_startingLocalToWorldTransform;
    CTransform m_localToWorldTransform;
    float32 m_timeStamp;
};

KV3 Class Defaults

{
    _class = "CAnimReplayFrame"
    m_inputDataBlocks = [  ]
    m_instanceData = #[  ]
    m_startingLocalToWorldTransform = 
    [
        0.0, 0.0, 0.0, 1.0,
        0.0, 0.0, 0.0, 1.0,
    ]
    m_localToWorldTransform = 
    [
        0.0, 0.0, 0.0, 1.0,
        0.0, 0.0, 0.0, 1.0,
    ]
    m_timeStamp = 0.0
}