class CAnimReplayFrame
{
void* __vftable;
uint8 pad_0008[8];
public:
CUtlVector<CUtlBinaryBlock> m_inputDataBlocks;
CUtlBinaryBlock m_instanceData;
CTransform m_startingLocalToWorldTransform;
CTransform m_localToWorldTransform;
float32 m_timeStamp;
};
KV3 Class Defaults
{
_class = "CAnimReplayFrame"
m_inputDataBlocks = [ ]
m_instanceData = #[ ]
m_startingLocalToWorldTransform =
[
0.0, 0.0, 0.0, 1.0,
0.0, 0.0, 0.0, 1.0,
]
m_localToWorldTransform =
[
0.0, 0.0, 0.0, 1.0,
0.0, 0.0, 0.0, 1.0,
]
m_timeStamp = 0.0
}